Found in a 2025-08-29 changeset of the ecm fork of WarpLink:
mov bx, [alignment_table + bx] ; bx = alignment mask and ax, bx neg ax and ax, bx
and neg and. That's odd. I assume it works because I would have worked it out at the time but it's not intuitive.
The first and is obvious enough: Calculate how far past the aligned boundary we are. Zero means exactly aligned, 1 means 1 byte past alignment, etc.
Then neg: Negative value of how far past the aligned boundary. Zero if exactly aligned.
Then the second and: -1 (0FFFFh) results in ax = alignment mask. -2 (0FFFEh) results in mask clr 1 (one below the mask). -3 (0FFFDh) results in mask clr 2 (two below the mask).